![]() Doctor Aislin Grahm has an obsession with the cosmos and Xenomysticism and is driven-or possibly pulled-by whatever Maerkithelth actually contains (or keeps contained). It is only after this that we read of a major threat to both the Crew and possibly the universe. Much of What We Give To Alien Gods is devoted to is describing the interior of the three pillars of Maerkithelth and the almighty cube which hangs between them. This is not say that the other roles in MOTHERSHIP Sci-Fi Horror Roleplaying Game do not figure in the scenario-and What We Give To Alien Gods does give advice to that end-but the Scientist predominates. Which obviously places a great deal of emphasis upon the player with the Scientist role. Rather, What We Give To Alien Gods is a puzzle crawl, an exploration of an environment that requires elements of a language to be learned in combination with skill rolls and the clues left behind by other explorers. There is such an emphasis upon the Triathal language and upon the role of the Scientist in the scenario that it is not like other MOTHERSHIP Sci-Fi Horror Roleplaying Game scenarios, and whilst the author describes it as a “A dungeon-crawl through an alien temple”, it is not that either. Or even protecting the universe from which the Triathal came. This is intentional since the Scientist in the Crew, in particular, one with the Xenoesotericism, Xenomysticism, and Xenolinguitsics, will be translating the Triathal language and learning more and more of just what Maerkithelth contains and is protecting the universe from. However, even if they already exist, the presence of the Triathals and what they have left behind-especially the Triathal language, will have a profound upon the members of the Crew. They will also find indications that someone has already beaten them to the temple.ĭiscovering both the temple and the existence of aliens can have a profound effect upon a MOTHERSHIP Sci-Fi Horror Roleplaying Game, depending on whether or not they exist in the Warden’s campaign. The Crew can enter any one of the pillars and begin to explore, finding signs of an alien civilisation-tools and devices left lying about, as well as extensive patterns of glyphs. Consisting of three immense pillars with a massive cube suspended between the three, which all together rotate as one, this is Maerkithelth, an unfathomably ancient temple to alien god. Once inside, they must negotiate dense pockets of cosmic dust, ionised gas storms, ship debris, thermal spikes, and more before alighting before a strange structure. Hyperspace anomalies, reports of an alien structure, a missing contact, a seemingly telepathic cry for help, or even an inexplicable urge all hook the Player Characters into travelling Gaelar XII, a distant magellanic nebula. ![]() What We Give To Alien Gods is a scenario for the MOTHERSHIP Sci-Fi Horror Roleplaying Game, the roleplaying game of blue collar Science Fiction Horror, inspired by films such as Outland, Dark Star, Silent Running, and Event Horizon, as well as Alien and Aliens. ![]() Tell the Game Master what the scenario is about upfront. Which means that What We Give To Alien Gods breaks one of the cardinal rules of a roleplaying scenario. Yet nearly a quarter of the way into the module and the Warden has no idea as what is going on, what the module is about, and what the significance of anything she has just read is. Certainly, both are brilliantly alien and both will hopefully help the challenge of the Warden imparting the stellar strangeness of What We Give To Alien Gods to her players and their characters. It starts with advice as to how to use the module, introduces a new optional rule for Conviction-a Player Character’s belief in an idea or concept discusses the nature of the Triathal language, its trifold glyphs which combine into layers to form sentences and concepts and used by an alien species which did not vocalise the Xenoconstellations of star patterns used by a cosmic entity as a form of communication and examples of both the Triathal language and the Xenoconstellations. What We Give To Alien Gods starts in an odd fashion. ![]()
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